Non-Uniform Offsetting and Hollowing by Using Biarcs Fitting for Rapid Prototyping Processes
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چکیده
This chapter presents a new method of Non-Uniform offsetting and using biarc fittings to hollow out solid objects or thick walls to speed up the part building processes on RP systems. By building a hollowed prototype instead of a solid part, material consumption and build time can be reduced significantly. A rapid prototyped part with constant wall thickness is important for many different applications of rapid prototyping. To provide constant wall thickness, an Averaged Surface Normals method is developed to find the correct normals to offset the vertices of the STL models. Detailed algorithms are presented to eliminate self-intersections, loops and irregularities of offsetting contours.
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Hollowing STL Objects with Biarcs Fitting to Improve Efficiency and Accuracy of Rapid Prototyping Processes
This paper presents non-uniform offsetting and biarcs fitting methods to speed up the part building process and increase the accuracy of built part for Rapid Prototyping (RP) processes. The non-uniform offsetting method is developed to build a hollowed object by finding correct offset contours of the Stereolithography (STL) models. Building a hollowed object instead of a solid part can signific...
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